
Getting High: The Aperture Science testing chambers give the AI controlling them a burst of pleasure whenever a subject completes a test chamber. Adorable Evil Minions: The sentry turrets.Adaptational Villainy: Doug Rattmann, the Only Sane Man who opposed giving GLaDOS complete control over the facility and even saved Chell's life in Lab Rat, is a Corrupt Corporate Executive in an alternate reality who was embezzling funds from all his employees at Aperture.This makes this version of Cave a Spanner in the Works to the G-Man of all people. After reviewing the inherited experiments, he immediately shut them down due to all of them potentially being able to start a Resonance Cascade. Additionally, another alternate Cave managed to buy out Black Mesa.It's also implied that he never got on board with purchasing moon rocks which would kill him, and after being audibly disturbed by how an alternate Cave turned out, he made sure to pull the plug on the development of GLaDOS as soon as possible. He then comes up with a plan to piggyback on several other alternate Apertures to avoid having to pay for his own test chambers. Adaptational Intelligence: An alternate Cave Johnson introduced in the Perpetual Testing Initiative is still a Cloud Cuckoo Lander like the true Cave Prime, but this one actually comes to terms with the fact that his current practices are driving Aperture Laboratories to near-bankruptcy.It's so awesome it was used as a prime marketing feature in the trailers. Activation Sequence: GLaDOS gets an epic one filled to the brim with Technology Porn early in the game.Achievement Mockery: There's an achievement for falling for GLaDOS's trap.Achievements in Ignorance: Wheatley, despite being dumb as a brick, somehow managed to make the test chambers even less safe, and even more dangerous than GLaDOS ever did.Portal 2 contains examples of these tropes:įact Sphere: Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird. Instead of playing as Chell, the player character is one of the generic stick figures featured in the Cave Johnson trailers, officially named "Bendy". These player made chambers can then be used to play through a pseudo-single player campaign about Cave Johnson sending test subjects to explore (and steal from) Alternate Universe versions of Aperture Science. It allows players to design and share their own test chambers through a new creative mode built into the game. In co-op, a new group of test chambers are present to further challenge players and a new plot is introduced for it.Ī second DLC pack entitled "The Perpetual Testing Initiative" (PeTI) was released on May 8th, 2012. The DLC allows players to perform a Speed Run in each map and compare their results against their friends' records.

Unlike the first game, Portal 2 is a full-priced game, but the single-player campaign runs 2-3 times as long as in Portal, and the co-op is similarly paced.Ī co-op and challenge DLC pack entitled "Peer Review" was released on October 4th, 2011. While the game is still fairly linear, it offers a lot more room for exploration and many puzzles involve getting from one test chamber to the next, not merely solving the challenges within. The game introduces new environments, including the ruins of the Enrichment Center from the first game, the abandoned facilities of the original Aperture Laboratories, and a haphazard and idiotic renovation of the modern test chambers.

PORTAL 2 PC HOW TO TURN OFF VOICE SERIES
GLaDOS puts Chell right back into a series of test chambers while she works on getting the Enrichment Center to rebuild itself, while Wheatley continues to attempt to engineer an escape.ĭuring the course of the game, much is revealed about Aperture Science's backstory - as well as the backstory of its founder, Cave Johnson, and several other characters. While roaming the remains of the facility, the two accidentally repower GLaDOS - who is, needless to say, not too happy to see Chell again. The Aperture Science Enrichment Center has fallen into ruin, and Chell is awakened from cryogenic sleep by Wheatley, a talkative Personality Core who needs her help to escape the lab. It picks up the story of Chell an unspecified number of years after the events of the first game.
